![]() At the outset of the game I thought the gameplay would get tiring after a while with only one weapon available, but because of the different playstyles available, I never found myself feeling bored - even after death 300 or so. There are three different fighting styles you can choose from and dump your skill points into, with one focused more on movement and dealing small amounts of damage in rapid succession, one focused on hitting heavily, and another built around defense and countering your opponent’s attacks. When the bloodthirst buff is full or nearly full, it can be expended with a bloodburst attack, which deals heavy damage. Charging your opponent is the real bread and butter of Eldest Souls as once a charge attack lands you gain a bloodthirst buff that increases your damage, ups your movement speed, and lets you heal yourself by landing hits (think of Bloodborne’s rally mechanic). You have a couple basic combat moves to start with, light attacks and charge attacks. I found Aryana, First of the Moon, easy (that being a relative term) to land attacks on, so I made sure my build dealt as much damage as possible, while against Hyem, of the frigid waste, and Eos, God of Unity, I needed to be quick on my feet and went for builds that buffed my speed. I’d respec my skill points after every dozen or so deaths as I learned a boss’s moves more. Because of this, each fight begets experimentation. Some bosses were nimble and quick, like your player character, while others were large and dealt heavy damage. What I really enjoyed about the boss fights was how different they all were. It’s awesome.Īzikel, God of Light, was a standout boss for me. Instead, Eldest Souls has 10 boss fights ranging from very difficult to holy sh*t when will this torture end. There aren’t any levels populated with enemies, deathly swamps (thank the Old Gods), or shortcuts back to a checkpoint, like what you’d expect from a From Software game. Indie developer Fallen Flag Studio‘s Eldest Souls is a soulslike, 16-bit, boss-rush action game. ![]() I learned something after each death - the boss’s moves, what was and wasn’t working for my build, the right timing for dashing. I died plenty more times (thankfully not 100 times to a single boss again) and after each death exclaimed, “Oh! So close!” because the game never discouraged me to the point of not wanting to play it anymore. Once I slayed The Guardian, the game began to open up and I was able to really experience it for all its glory. Yet, I was struggling so hard with Eldest Souls. I love difficult games that challenge players and have dumped countless hours into them. I’ve died way more than twice in Sekiro: Shadows Die Twice. One of my favorite games ever is Bloodborne. I had been trying for hours against the first non-tutorial boss and had died an embarrassing 100 times (the game so kindly keeps a count of your deaths). There was a point in Eldest Souls when I didn’t think I’d be able to write this review.
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